Motion
Newton’s Laws of Motion
1st Law
A body remains at rest, or in motion at a constant speed in a straight line, except insofar as it is acted upon by a force.
2nd Law
The acceleration of a body is directly proportional to the net force acting on it, and inversely proportional to its mass.
F = ma
F = m a
F = d t d p
(rotational form) τ = I α = d t d L
τ is the torque
I is the moment of inertia
α is the angular acceleration
L is the angular momentum
3rd Law
For every action force F 1 → 2 exerted by object 1 on object 2, there is an equal in magnitude and opposite in direction reaction force F 2 → 1 exerted by object 2 on object 1. F 1 → 2 = − F 2 → 1
Linear/Translational quantities
Momentum
p = m v
p is the (linear) momentum vector (in kg ⋅ m/s )
m is the mass (in kg )
v is the velocity vector (in m/s )
Impulse
If a constant force F acts on an object, the impulse J delivered to the object over a time interval Δ t is given by J = F Δ t
(Impulse-Momentum Theorem) J = Δ p (the impulse is equal to the change in momentum)
Motion in One Dimension
Constant Acceleration
t is the time duration
v 0 is the initial velocity
x 0 is the initial position
a is the acceleration
x = x 0 + v 0 t + 2 1 a t 2
v = d t d x = v 0 + a t (velocity as a function of time)
t = a v − v 0
x − x 0 = v 0 t + 2 1 a t 2 = v 0 [ a v − v 0 ] + 2 1 a [ a v − v 0 ] 2 = 2 a v 2 − v 0 2
v 2 = v 0 2 + 2 a ( x − x 0 )
v = v 0 2 + 2 a ( x − x 0 ) (velocity as a function of position)
Motion in Multiple Dimensions
todo Ballistic coefficient
% Author: Izaak Neutelings (April 2021)
\usepackage {tikz}
\usepackage {amsmath}
\usepackage {physics}
\usepackage {siunitx}
\usepackage {xcolor}
\usepackage {etoolbox} %ifthen
\usepackage [outline]{contour} % glow around text
\tikzset {>=latex} % for LaTeX arrow head
\usetikzlibrary {angles,quotes,arrows.meta} % for pic
\contourlength {1.0pt}
\colorlet {myblue}{blue!70!black}
\colorlet {mydarkblue}{blue!40!black}
\colorlet {mygreen}{green!50!black}
\colorlet {myred}{red!65!black}
\colorlet {xcol}{blue!85!black}
\colorlet {vcol}{green!70!black}
\colorlet {projcol}{vcol!90!black!60}
\tikzstyle {wave}=[myblue,thick]
\tikzstyle {xline}=[very thick,myblue]
\tikzstyle {vline}=[very thick,mygreen]
\tikzstyle {vector}=[->,very thick,vcol,line cap=round]
\tikzstyle {mydashed}=[green!30!black!90,dash pattern=on 2pt off 2pt,very thin]
\tikzstyle {mymeas}=[{Latex[length=3,width=2]}-{Latex[length=3,width=2]},thin]
\def\tick #1#2{ \draw [thick] (#1) ++ (#2:0.05* \ymax ) --++ (#2-180:0.1* \ymax )}
\begin {document}
\def\xmax {3.8}
\def\ymax {2.4}
\def\v {1.0}
\def\ang {30}
\def\d {(0.9* \xmax )} % distance landing point
\def\b {tan(30)} % slope at x=0
\def\h {0.6* \ymax } % height h
\def\a {-(( \b * \d + \h )/ \d ^2)} % coefficient
\def\nsamples {100}
% TRAJECTORY - PARABOLA + breakdown
\begin {tikzpicture}
\def\v {1.4}
\def\ang {35}
\def\h {0.5* \ymax } % height h
\def\vx {{ \v *cos( \ang )}}
\def\vy {{ \v *sin( \ang )}}
\coordinate (O) at (0, \h );
\coordinate (Vx) at ({ \v *cos( \ang )}, \h );
\coordinate (Vy) at (0,{ \h + \v *sin( \ang )});
\coordinate (V) at ({ \v *cos( \ang )},{ \h + \v *sin( \ang )});
% AXES & TRAJECTORY
\draw [->,thick]
(-0.1* \ymax ,0) -- (1.06* \xmax ,0) node[right=4,below=-1] { $ x $ };
\draw [->,thick]
(0,-0.1* \ymax ) -- (0, \ymax ) node[below=4,left=0] { $ y $ };
\draw [xline,variable= \t ,samples= \nsamples ,smooth,domain=0: \d +0.1]
plot( \t ,{ \a * \t ^2+ \b * \t + \h }); %node[right=7,above=-2] {$x=x(t)$};
% VELOCITY VECTOR
\draw pic[" \contour {white}{ $ \theta $ }",draw=white,double=black,double distance=0.4,
angle radius=13,angle eccentricity=1.4] {angle = Vx--O--V};
\draw [mydashed]
(Vx) |- (Vy);
\draw [<->,projcol,thick]
(Vy) -- (O) node[scale=0.9,midway,left=-1] { $ v_{0y} $ }
-- (Vx) node[scale=0.9,midway,below=-1] { $ v_{0x} $ };
\draw [->,vcol,very thick,line cap=round]
(O) --++ ({ \ang }: \v ) node[above right=-4] { $ \vec{v}_0 $ };
\tick {O}{0} node[left] { $ y_0 $ };
\tick {{ \d },0}{90} node[below] { $ R $ };
\end {tikzpicture}
\end {document}
Projectile Motion
F air = 0 (neglecting air resistance)
F gravity = m g (force due to gravity)
θ is the angle of projection
v 0 is the initial velocity
v 0 x = v 0 cos ( θ ) is the initial horizontal velocity
v 0 y = v 0 sin ( θ ) is the initial vertical velocity
r 0 is the initial position
x 0 is the initial horizontal position (most often 0 )
y 0 is the initial vertical position
v is the velocity
v x = v 0 cos ( θ ) is the horizontal velocity (constant as the initial velocity, no horizontal acceleration)
v y = v 0 sin ( θ ) − g t is the vertical velocity
r is the position
x = x 0 + v 0 cos ( θ ) t is the horizontal position
y = y 0 + v 0 sin ( θ ) t − 2 1 g t 2 is the vertical position
T = g 2 v 0 s i n ( θ ) is the time of flight (time to reach the ground)
y max = y 0 + 2 g v 0 2 s i n 2 ( θ ) is the maximum height
R = x 0 + v 0 cos ( θ ) T = x 0 + g v 0 2 s i n ( 2 θ ) is the range (horizontal distance)
Power
P = F ⋅ v = d t d W is the power (in W )
F is the force vector (in N )
v is the velocity vector (in m/s )
Angular/Rotational quantities
clockwise is negative by convention
Angular Velocity & Acceleration
ω = d t d θ is the angular velocity (in rad/s )
α = d t d ω is the angular acceleration (in rad/ s 2 )
For a point P at a distance r from the axis of rotation
a = a t + a c
a = a t 2 + a c 2
a t = r α is the tangential acceleration (in m/ s 2 )
a c = r v 2 = r r ω 2 = r ω 2 is the centripetal acceleration (in m/ s 2 )
v = r ω is the tangential velocity (in m/s )
For constant angular acceleration
θ = θ 0 + ω 0 t + 2 1 α t 2 is the angular position
ω = ω 0 + α t is the angular velocity
ω 2 = ω 0 2 + 2 α ( θ − θ 0 ) is the angular velocity as a function of position
Moment of Inertia
moment of inertia I = angular momentum L / angular velocity ω
todo Moments of inertia for various objects of uniform composition, each with mass M.
Angular Momentum
L = r × p is the angular momentum (or moment of momentum ) vector (in kg ⋅ m 2 /s )
r is the position vector (from the pivot point to the point of application of the force) (in m )
p is the momentum vector (in kg ⋅ m/s )
L = I ω is the angular momentum (in kg ⋅ m 2 /s )
I is the moment of inertia (in kg ⋅ m 2 )
ω is the angular velocity (in rad/s )
todo
Torque (Moment of Force)
\usepackage {tikz}
\usepackage [outline]{contour} % Glow around text
\usetikzlibrary {calc,angles,quotes} % For pic and angle
\tikzset {>=latex} % LaTeX arrow head
\contourlength {1.1pt}
\newcommand { \vb }[1]{ \vec { \mathbf {#1}}}
% Color definitions
\colorlet {xcol}{blue!98!black}
\colorlet {xcoldark}{blue!50!black}
\colorlet {vcol}{green!70!black}
\colorlet {myred}{red!80!black}
\colorlet {mypurple}{blue!60!red!80}
\colorlet {acol}{red!50!blue!80!black!80}
% TikZ styles
\tikzstyle {rvec}=[->,xcol,very thick]
\tikzstyle {force}=[->,myred,very thick]
\tikzstyle {mass}=[line width=0.6,red!30!black,fill=red!40!black!10,rounded corners=1,
top color=red!40!black!20,bottom color=red!40!black!10]
% TikZ pictures
\tikzset {
pics/Tin/.style={
code={
\def\R {0.12}
\draw [pic actions,line width=0.6,#1,fill=white] (0,0) circle ( \R )
(-135:.75* \R ) -- (45:.75* \R ) (-45:.75* \R ) -- (135:.75* \R );
}},
pics/Tout/.style={
code={
\def\R {0.12}
\draw [pic actions,line width=0.6,#1,fill=white] (0,0) circle ( \R );
\fill [pic actions,#1] (0,0) circle (0.3* \R );
}},
pics/Tin/.default=mypurple,
pics/Tout/.default=mypurple,
}
\newcommand\rightAngle [4]{
\pgfmathanglebetweenpoints { \pgfpointanchor {#2}{center}}{ \pgfpointanchor {#3}{center}}
\coordinate (tmpRA) at ( $ (#2)+(\pgfmathresult+45:#4) $ );
\draw [white,line width=0.7] ( $ (#2)!(tmpRA)!(#1) $ ) -- (tmpRA) -- ( $ (#2)!(tmpRA)!(#3) $ );
\draw [xcoldark] ( $ (#2)!(tmpRA)!(#1) $ ) -- (tmpRA) -- ( $ (#2)!(tmpRA)!(#3) $ );
}
% BICYCLE WHEEL
\def\r {0.16} % Axis radius
\def\Ri {1.18} % Wheel rims inside
\def\Rr {1.30} % Wheel rims outside
\def\Rt {1.45} % Wheel tire
% TORQUE perpendicular and angle
\begin {document}
\def\R {1.6} % Wheel rims inside
\begin {tikzpicture}
\def\ang {43} % Angle position
\def\angF {8} % Angle force
\def\F {1.1} % Force size
\coordinate (O) at (0,0);
\coordinate (R) at ( \ang:\R );
\coordinate (RT) at (90+ \angF: { \R *sin( \ang - \angF )});
\coordinate (R') at (2* \ang -180- \angF:\R );
\coordinate (F) at ( $ (R)+(\angF:\F) $ );
\coordinate (FT) at ( $ (R)+(\ang-90:{\F*sin(\ang-\angF)}) $ );
\clip (-1.2* \Rr ,-1.17* \Rr ) rectangle (2.04* \Rr ,1.54* \Rr );
\rightAngle {R}{RT}{O}{0.40}
\rightAngle {R}{FT}{F}{0.35}
\draw [line width=0.8,dashed,white] (R) -- (RT) (R) --++ ( \ang: 0.4* \R ) coordinate (RE);
\draw [line width=0.5,dashed,xcol] (R) -- (RT) --++ (180+ \angF: 0.3) (R) --++ ( \ang: 0.5* \R );
\draw [force] (R) -- (F) node[right=-2] { $ \vb{F} $ };
\draw [force,myred!80!black!60] (R) -- (FT) node[below right=-3] { $ \vb{F}_{\perp} $ };
\pic [scale=1] at (R) {Tin};
\draw [dashed,red!20!black] (F) -- (FT);
\node [mypurple,above=2] at (R) { $ \vb{\tau} $ };
\draw [rvec,xcol!90!black!50] (O) -- (RT) node[midway,above=3,left=-2] { \contour {white}{ $ \vb{r}_{\perp} $ }};
\draw [rvec] (O) -- ( \ang: 0.95* \R ) node[midway,below=2,right=1] { \contour {white}{ $ \vb{r} $ }};
\draw pic[" $ \theta $ ",xcoldark,draw=xcoldark,angle radius=14,angle eccentricity=1.4] {angle=F--R--RE};
\draw pic[thick,draw=white,angle radius=14,angle eccentricity=1.4] {angle=RT--R--O};
\draw pic[" $ \theta $ ",xcoldark,draw=xcoldark,angle radius=14,angle eccentricity=1.4] {angle=RT--R--O};
\end {tikzpicture}
% CENTER OF MASS 1D
\begin {tikzpicture}
\def\L {4.2} % length
\def\w {1.3} % base width
\def\h {1.0} % base height
\def\F {0.8} % force magnitude
\coordinate (O) at (0,0);
\coordinate (M1) at (-0.55* \L ,0.04* \h );
\coordinate (M2) at ( 0.45* \L ,0.04* \h );
\coordinate (T1) at (-0.60* \L ,0.1* \h );
\coordinate (T2) at ( 0.50* \L ,0.1* \h );
\draw [thin,brown!40!black,fill=brown!80!black,rounded corners=0.5] (M1) --++ ( \L ,0) |-++ (- \L ,-0.10* \h ) -- cycle;
\draw [mass] (M1) rectangle++ (0.7,0.5) node[midway] { $ m_1 $ };
\draw [mass] (M2) rectangle++ (-0.8,0.6) node[midway] { $ m_2 $ };
\draw [rvec] (O)++(-0.03,0.06) --++ (-0.55* \L +0.6,0) node[midway,above=-2] { $ \vb{r}_1 $ };
\draw [rvec] (O)++(0.03,0.06) --++ (0.45* \L -0.7,0) node[midway,above=-2] { $ \vb{r}_2 $ };
\draw [force] (M1)++(0.35,0.08* \h ) --++ (0,-0.8* \F ) node[above=2,left=0] { $ m_1\vb{g} $ };
\draw [force] (M2)++(-0.4,0.08* \h ) --++ (0,- \F ) node[above=2,right=0] { $ m_2\vb{g} $ };
\draw [force] (O) --++ (0,1.7* \F ) node[above=-2] { $ \vb{F}_\mathrm{N} $ }; %$-(m_1+m_2)\vb{g}$
\pic [scale=1] at (T1) {Tout};
\node [mypurple,left=1] at (T1) { $ \vb*{\tau}_1 $ };
\pic [scale=1] at (T2) {Tin};
\node [mypurple,right=2] at (T2) { $ \vb*{\tau}_2 $ };
\draw [thick,rounded corners=4,blue!20!black,
top color=blue!40!black!50,bottom color=blue!40!black!15,shading angle=20]
(- \w /2,- \h ) -- (O) -- ( \w /2,- \h ) -- cycle;
\draw [->] (M2)++(45:0.25* \L ) arc(-10:80:0.12* \L ) node[left=-1,scale=0.8] { $ +\theta $ };
\end {tikzpicture}
\end {document}
The axis of rotation (or pivot point ) O is the point about which the object rotates
τ = r × F is the torque or moment of force vector (in N ⋅ m ) (cross product)
r is the position vector (from the pivot point to the point of application of the force) (in m )
F is the force vector (in N )
θ is the angle between r and F
τ , r , F are the magnitudes of the vectors
τ = r F sin θ = r F ⊥ = r ⊥ F is the magnitude of the torque
F ⊥ = F sin θ is the component of the force perpendicular to the position vector
The lever arm (or moment arm ) r ⊥ = r sin θ = ∣ F ∣ ∣ r × F ∣ is the perpendicular distance from the axis of rotation to the line along which the force acts
α = I τ is the angular acceleration (in rad/ s 2 )
Power
P = τ × ω is the power (in W )
τ is the torque (in N ⋅ m )
ω is the angular velocity (in rad/s )
Simple Harmonic Motion
A displacement function x ( t ) is said to describe simple harmonic motion iff it satisfies the differential equation d t 2 d 2 x = − ω 2 x
x ( t ) = A cos ( ω t + ϕ ) is the displacement from the equilibrium position
ϕ is the phase angle (in rad )
A is the amplitude (the maximum displacement from the equilibrium)
ω is the angular frequency (in s − 1 )
F = − k x is the restoring force (Hooke’s Law)
k is the spring constant (related to the stiffness of the spring) (in N ⋅ m − 1 )
T = ω 2 π is the period (in s )
v = ω A 2 − x 2 is the velocity as a function of position
v max = ω A is the maximum velocity
m is the mass of the oscillating body (in kg )
E = 2 1 k x 2 + 2 1 m v 2 is the total mechanical energy (in J )
2 1 m v 2 is the kinetic energy (in J ) (it’s total energy in the moment of equilibrium, x = 0 )
2 1 k x 2 is the elastic potential energy (in J ) (it’s total energy in the monent of turning point, v = 0 )
Mass-Spring System
T = 2 π k m
v max = A m k
v max = ± A m k is the maximum velocity
Pendulum
The oscillating body is the pendulum bob
T = 2 π g L
L is the length of the pendulum
g is the acceleration due to gravity
L m g
Force
Non-contact Forces
Gravitational Force
Electromagnetism
strong nuclear force
weak nuclear force
Contact Forces
Conservation
conservative forces
gravitational force
elastic force
electrostatic force
magnetic force
non-conservative forces
friction
air resistance
tension
normal force
applied force
spring force
Mechanical Equilibrium
todo
Gravity
Newton’s Law of Universal Gravitation
F = G r 2 m 1 m 2
F 12 = − F r ^ 12 = F r ^ 21 = − F 21 (vector form)
F = ∣ F 12 ∣ = ∣ F 21 ∣ is the magnitude of gravitational force (F 12 is the force exerted by m 1 on m 2 , and vice versa)
m 1 and m 2 are the (center of) mass of the two objects
r 12 = − r 21 is the position vector from m 1 to m 2 ,
r = ∣ r 12 ∣ = ∣ r 21 ∣ the distance between the two objects
r ^ 12 = r r 12 is the unit vector in the direction of r 12 (and vice versa)
G = 6.67430 ( 15 ) × 1 0 − 11 m 3 k g − 1 s − 2 is the gravitational constant (dim. M − 1 L 3 T − 2 )
Mechanical Advantage
The mechanical advantage of a machine is the ratio of the output force to the input force MA = F in F out
A simple machine is a mechanical device that changes the magnitude of a force (i.e. the MA is not 1 ), or the direction of a force
Lever
F effort d effort = F load d load (Law of the Lever)
F effort and F load are the effort and load forces
d effort and d load are the effort and load distances from the fulcrum
Class 1 Lever: fulcrum between the effort and load
Class 2 Lever: load between the fulcrum and the effort
Class 3 Lever: effort between the fulcrum and the load
MA of bicycletodos
MA = d out d in = F in F out = r chainring r sprocket ⋅ r wheel r crank
Center of Mass (CM)
todo super simple physics page 86